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Sonic 1 running sprite
Sonic 1 running sprite











The level's graphical design was heavily influenced by the well-known desert mockup image that was sent to magazines to promote Sonic the Hedgehog 2 in the early 1990s. Obviously doesn't go used anywhere in-game.Īccording to Christian Whitehead, Desert Dazzle was a new level he was working on that ended up being cut for time and authenticity reasons. The default icon for level objects in the Retro Engine's Scene Editor. The 3rd frame has no transparency whatsoever. Interestingly, while most of the Sonic sprites that went unused in the original game aren't present in the files, new Tails sprites based on originally unused Sonic sprites made their way into Sprites/Players/Tails3.gif. As it is present next to Sonic's sprite for the character select screen, it is safe to assume this once occupied that slot before the newer sprite took its place. This text can be seen in-game if the stageID is incremented past Metallic Madness Act 3 Bad Future on a save file.Ī sprite of Sonic, most notably used during the Sega CD BIOS boot. However, the level was cut due to Sega wishing to remain faithful to the original game. While "Final Fever" is the title of the Japanese final boss theme, Christian Whitehead stated that during development this Final Fever was to be the name of a new boss stage. This appears to have been a cut feature from the Mobile versions, most likely being a manual toggle between the use of touch controls or a quite gimmicky one where you swipe to run and tap to jump. Unused Menu Graphics Swipe & Tap and D-Pad













Sonic 1 running sprite